Disturbance behaviorsDisturbance behaviors simulate different kinds of forest disruption. These behaviors cause tree damage and death due to a variety of processes. | Behavior | Description |
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| Density Dependent Infestation | Simulates a pathogen outbreak in the plot. | | Competition Harvest | Performs harvests in a way that preferentially removes the most competitive individuals in a plot. | | Generalized Harvest Regime | The behavior itself decides when harvests will occur and how much to cut based on total plot adult biomass, then chooses trees to cut with the help of a preference algorithm. | | Harvest | Implements complex silvicultural treatments. | | Harvest interface | Allows SORTIE to work directly with an external harvesting program. | | Insect Infestation | Simulates an insect outbreak by choosing and marking infested trees. | | Episodic mortality | Allows you to replicate tree-killing events with the same level of control you have when defining Harvest events. | | Random browse | Simulates random browsing from herbivores. | | Storm disturbance | Simulates the effects of wind damage from storms. | | Storm damage applier | Decides which trees are damaged when a storm has occurred and how badly. | | Storm damage killer | Kills trees damaged in storms. | | Storm direct killer | Kills trees based on storm severity, without an intervening damage step. | | Selection harvest | Allows you to specify target basal areas for a tree population as a method of harvest input, instead of designing specific harvest events. | | Windstorm | Kills trees due to storm events. |
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