SORTIE Core C++ Documentation
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
clLightDepSeedSurvival Class Reference

Light Dependent Seed Survival - Version 1.1. More...

#include <LightDepSeedSurvival.h>

Inheritance diagram for clLightDepSeedSurvival:
clGLIBase clLightBase clBehaviorBase clWorkerBase

Public Member Functions

 clLightDepSeedSurvival (clSimManager *p_oSimManager)
 Constructor. More...
 
 ~clLightDepSeedSurvival ()
 Destructor. More...
 
void GetData (xercesc::DOMDocument *p_oDoc)
 Performs setup. More...
 
void Action ()
 Performs establishment. More...
 
void SetNameData (std::string sNameString)
 Captures the namestring passed to this behavior. More...
 
void RegisterTreeDataMembers ()
 Overridden from clLightBase to do nothing. More...
 
float CalcLightValue (clTree *p_oTree, clTreePopulation *p_oPop)
 Overridden from clLightBase to do nothing. More...
 
- Public Member Functions inherited from clGLIBase
 clGLIBase (clSimManager *p_oSimManager)
 Constructor. More...
 
virtual ~clGLIBase ()
 Destructor. More...
 
float GetSinMinSunAng ()
 Gets the sine of the minimum sun angle. More...
 
float GetAziChunkConverter ()
 Gets the reciprocal of the size of a single azimuth sky grid division, in degrees. More...
 
float GetRcpTanMinAng ()
 Gets the reciprocal of the tangent of the minimum sun angle. More...
 
- Public Member Functions inherited from clLightBase
 clLightBase (clSimManager *p_oSimManager)
 Constructor. More...
 
virtual ~clLightBase ()
 Destructor. More...
 
clLightOrgGetLightOrg ()
 Gets the light org object. More...
 
float GetMinSunAngle ()
 Gets the altitude angle below which the sky is assumed to be dark. More...
 
float GetNumAziAng ()
 Gets the number of azimuth angles into which the sky hemisphere is divided. More...
 
float GetNumAltAng ()
 Gets the number of altitude angles into which the sky hemisphere is divided. More...
 
float GetMinAngRow ()
 Gets the row in the brightness array corresponding to the minimum solar angle. More...
 
float GetBrightness (int alt, int azi)
 
- Public Member Functions inherited from clBehaviorBase
virtual float GetBehaviorVersion ()
 Gets the behavior version number. More...
 
 clBehaviorBase (clSimManager *p_oSimManager)
 Constructor. More...
 
virtual ~clBehaviorBase ()
 Destructor. More...
 
virtual short int ValidateVersionNumber (float fTestVersion)
 Makes sure that the version number of a file passed is between the minimum and current version numbers. More...
 
virtual void SetSpeciesTypeCombos (short int iNumCombos, stcSpeciesTypeCombo *p_whatCombos)
 Sets the species/type combos for a behavior. More...
 
virtual short int GetNewTreeInts ()
 Gets the number of new tree integer data members this behavior wants to register. More...
 
virtual short int GetNewTreeFloats ()
 Gets the number of new tree float data members this behavior wants to register. More...
 
virtual short int GetNewTreeChars ()
 Gets the number of new tree character data members this behavior wants to register. More...
 
virtual short int GetNewTreeBools ()
 Gets the number of new tree bool data members this behavior wants to register. More...
 
virtual short int GetNumSpeciesTypeCombos ()
 Gets the number of species/type combos to which this behavior applies. More...
 
virtual short int GetNumBehaviorSpecies ()
 Gets the number of unique tree species to which this behavior applies. More...
 
struct stcSpeciesTypeCombo GetSpeciesTypeCombo (short int iIndex)
 Gets one of this behavior's type/species combos. More...
 
virtual short int GetBehaviorSpecies (short int iIndex)
 Gets one of the behavior's species. More...
 
short int GetBehaviorListNumber ()
 Gets the behavior list number for this behavior, which differentiates between multiple copies of the behavior in the behavior list. More...
 
void SetBehaviorListNumber (short int iNumber)
 Sets the behavior list number for this behavior, which differentiates between multiple copies of the behavior in the behavior list. More...
 
std::string FormatSpeciesTypeQueryString ()
 Formats the string for species/types query. More...
 
virtual DOMElement * GetParentParametersElement (xercesc::DOMDocument *p_oDoc)
 This will get the correct set of parameters for this behavior based on the behavior list position number. More...
 
- Public Member Functions inherited from clWorkerBase
 clWorkerBase (clSimManager *p_oSimManager)
 Constructor. More...
 
virtual ~clWorkerBase ()
 Destructor. More...
 
std::string GetName ()
 Gets the object's namestring. More...
 
clSimManagerGetSimManager ()
 
void DoObjectSetup (xercesc::DOMDocument *p_oDoc, fileType iFileType)
 Triggers the setup process. More...
 
virtual void TimestepCleanup ()
 Performs any necessary cleanup operations at the end of a timestep. More...
 
virtual void EndOfRunCleanup ()
 Performs any necessary cleanup operations at the end of a run. More...
 

Protected Member Functions

void GetParameterFileData (xercesc::DOMDocument *p_oDoc)
 Declares arrays and fills them with parameter file data. More...
 
void SetupGrid ()
 Populates required grid pointers. More...
 
void DoLightSetup ()
 Performs calculations required of light. More...
 
float GetGLI (clTreePopulation *p_oPop, const float &fX, const float &fY)
 Gets the GLI for a given point. More...
 
void GetTreeDataMemberCodes ()
 Gets the return codes for needed tree data members. More...
 
float GetLightFavorability (const int &iSpecies, const float &fGLI)
 Calculates the light favorability for a given species and GLI. More...
 
float GetLightExtinctionCoefficient (clTree *p_oTree)
 Gets the light extinction coefficent. More...
 
- Protected Member Functions inherited from clGLIBase
void AddTreeToGliFishEye (const float &fTargetX, const float &fTargetY, const float &fTargetHeight, clTree *p_oNeighbor, clPlot *p_oPlot, clTreePopulation *p_oPop, clAllometry *p_oAllom)
 Adds one shading neighbor to the fisheye photo array for a GLI calculation. More...
 
void GLIFisheyeNoCanopyIntersect (const float &fTargetX, const float &fTargetY, const float &fNeighX, const float &fNeighY, const float &fNeighCanrad, const float &fNeighHeight, const short int &iNeighSpecies, const float &fTargetHeight, const float &fDistToNearEdge, clTree *p_oNeighbor, clPlot *p_oPlot, clAllometry *p_oAllom)
 Adds one shading neighbor to the fisheye photo array for a GLI calculation when the canopies of the two trees do not overlap. More...
 
void GLIFisheyeCanopyIntersect (const float &fTargetX, const float &fTargetY, const float &fNeighX, const float &fNeighY, const float &fNeighCanrad, const float &fNeighHeight, const short int &iNeighSpecies, const float &fTargetHeight, clTree *p_oNeighbor, clPlot *p_oPlot, clAllometry *p_oAllom)
 Adds one shading neighbor to the fisheye photo array for a GLI calculation when the canopies of the two trees overlap. More...
 
- Protected Member Functions inherited from clLightBase
virtual void DoShellSetup (xercesc::DOMDocument *p_oDoc)
 If a descendent class has specific setup needs, it can overload this function. More...
 
void PopulateGLIBrightnessArray ()
 Populates the GLI brightness array. More...
 
void PopulateSailLightBrightnessArray ()
 Populates the sail brightness array. More...
 
float GetDayAngle (int iJulianDay)
 Computes day angle. More...
 
float GetDeclination (float &fDayAngle)
 Computes solar declination. More...
 
float GetEccentricity (float &fDayAngle)
 Computes solar eccentricity. More...
 
float GetSunrise (float &fLatInRadians, float &fDeclination)
 Computes sunrise. More...
 
float GetCosineOfZenithAngle (float &fDeclination, float &fLatInRadians, float &fTimeNow)
 Computes cosine of the zenith angle of the sun at a given time. More...
 
float GetAltitudeAngle (float &fCosZenAng)
 Computes altitude angle of the sun at a given time in radians. More...
 
float GetAzimuthAngle (float &fDeclination, float &fLatInRadians, float &fAltInRad, float &fTimeNow)
 Computes azimuth angle of the sun at a given time in radians in SORTIE azimuth coordinates. More...
 
float GetAirmassEffect (float &fAltInDeg, float &fCosZenAng)
 Computes the airmass effect for a given altitude angle. More...
 
float GetBeamRadiation (float &fClearSkyTransCoeff, float &fAirmass, float &fEccentricity, float &fCosZenAng)
 Computes beam radiation strength. More...
 
- Protected Member Functions inherited from clWorkerBase
void AssembleFileCode (int iFileType, int iFileVersion, char *cCode)
 Creates the proper identifying filecode for an XML file. More...
 

Protected Attributes

clGridmp_oSeedGrid
 Pointer to the "Dispersed Seeds" grid created by disperse behaviors. More...
 
clGridmp_oStormLightGrid
 Pointer to the "Storm Light" grid created by clStormLight, if needed. More...
 
double ** mp_fLightExtCoeff
 Storm light extinction coefficients, if m_bUseStormLight is false. More...
 
double * mp_fOptimumGLI
 Optimum light level at which there is no reduction in establishment - one per behavior species. More...
 
double * mp_fLowGLISlope
 Slope of favorability dropoff below the optimum light level - one per behavior species. More...
 
double * mp_fHighGLISlope
 Slope of favorability dropoff above the optimum light level - one per behavior species. More...
 
double m_fLightHeight
 Height at which light is to be calculated, if m_bUseStormLight is false. More...
 
double m_fMaxSearchDistance
 Maximum search distance for shading neighbors, if m_bUseStormLight is false. More...
 
short int * mp_iSeedGridCode
 Data member codes for seed grid for number of seeds. More...
 
short int ** mp_iDamageCodes
 Holds return data codes for the "stm_dmg" tree data member, if m_bUseStormLight is false. More...
 
short int * mp_iIndexes
 Speeds access to arrays. More...
 
short int m_iNumTotalSpecies
 Number of species. More...
 
short int m_iLightCode
 Index for the "Light" data member of the Storm Light grid, if m_bUseStormLight is true. More...
 
bool m_bUseStormLight
 Whether or not to have this behavior calculate GLI (false) or get GLI from the Storm Light grid (true) More...
 
- Protected Attributes inherited from clGLIBase
float m_fSinMinSunAng
 Sin of the min sun angle. More...
 
float m_fAziChunkConverter
 Reciprocal of the size of a single azimuth sky grid division, in degrees. More...
 
float m_fRcpTanMinAng
 1/tan (m_fMinSunAngle). More...
 
float * mp_fAziSlope
 For each azimuth chunk of sky, this holds the slope of the line to the middle of the chunk. More...
 
- Protected Attributes inherited from clLightBase
bool m_bHooked
 Whether or not this shell object is hooked to clLightOrg. More...
 
bool m_bNeedsCommonParameters
 Whether or not this shell object requires the common light parameters held in clLightOrg such as clLightOrg::m_iLastJulDay. More...
 
float ** mp_fBrightness
 Sky brightness array. More...
 
float ** mp_fPhoto
 Simulated fisheye photo array. More...
 
double m_fMinSunAngle
 The altitude angle below which the sky is assumed to be dark. More...
 
double m_fAzimuthOfNorth
 The azimuth angle of north. More...
 
int m_iNumAziAng
 Number of azimuth angles into which the sky hemisphere is divided. More...
 
int m_iNumAltAng
 Number of altitude angles into which the sky hemisphere is divided. More...
 
int m_iMinAngRow
 Row in the brightness array corresponding to the minimum solar angle. More...
 
- Protected Attributes inherited from clBehaviorBase
short int m_iNumSpeciesTypeCombos
 How many type/species combos a behavior will act on. More...
 
short int m_iNumBehaviorSpecies
 How many distinct species are in the combo list - important for filling species-specific values from parameter file. More...
 
short int * mp_iWhatSpecies
 List of distinct species - for filling species-specific values from parameter file. More...
 
stcSpeciesTypeCombomp_whatSpeciesTypeCombos
 Array of species/type combos that the behavior will act on. More...
 
short int m_iNewTreeInts
 The number of new tree integer data members this behavior wants to add. More...
 
short int m_iNewTreeFloats
 The number of new tree float data members this behavior wants to add. More...
 
short int m_iNewTreeChars
 The number of new tree character data members this behavior wants to add. More...
 
short int m_iNewTreeBools
 The number of new tree boolean data members this behavior wants to add. More...
 
short int m_iBehaviorListNumber
 The number of this behavior in the behavior list, to differentiate between possible multiple copies of this behavior. More...
 
float m_fVersionNumber
 Version number - this will be rounded to 2 digits after the decimal place. More...
 
std::string m_sXMLRoot
 XML root that encloses the parameters for this behavior. More...
 
float m_fMinimumVersionNumber
 Minimum version number - this behavior will run parameter data for a file marked between this number and the current version number, inclusive. More...
 
- Protected Attributes inherited from clWorkerBase
std::string m_sNameString
 If a behavior has registered a command line command with the sim manager, this allows it to be called. More...
 
clSimManagermp_oSimManager
 Pointer to the simulation manager object. More...
 
int * mp_iAllowedFileTypes
 List of the input file types this object can handle. More...
 
int m_iNumAllowedTypes
 Number of input file types this object can handle. More...
 

Additional Inherited Members

- Static Protected Attributes inherited from clLightBase
static clLightOrgmp_oLightOrg
 clLightOrg object - this pointer is held in common by all shells More...
 

Detailed Description

Light Dependent Seed Survival - Version 1.1.

This behavior assesses seed survival based on light levels. The starting number of seeds is created by any disperse behavior and placed in the grid "Dispersed Seeds". The number of seeds surviving out of this number is a function of GLI. Because of the need to calculate light levels, this class descends from clGLIBase.

The number of seeds of a given species that survive in a particular "Dispersed Seeds" grid cell is:

Rsp = Ssp * LE


where:

The number of seeds is given a random round.

LE is calculated from GLI as:

where

GLI can come in two ways. The first method is that this behavior will calculate GLI like all other GLIs. There is one difference: neighbor trees that have hurricane damage have different light extinction coefficients from their undamaged neighbors. To achieve this, we override the function clLightBase::GetLightExtinctionCoefficient(). This effect is not required.

The second way is to get the GLI from the Storm Light grid.

A fatal error will be thrown if a disperse behavior is not used, or if Storm Light is the source of GLIs but it is not used.

The namestring and parameter file call string for this class is "LightDependentSeedSurvival" (for having this behavior calculate GLI) or "StormLightDependentSeedSurvival" (for having Storm Light be the GLI source). Apply this behavior to the desired species; use any type, since type will be ignored.

Copyright 2011 Charles D. Canham.

Author
Lora E. Murphy


Edit history:
--------------—
October 20, 2011 - Wiped the slate clean for SORTIE 7.0 (LEM)

Constructor & Destructor Documentation

◆ clLightDepSeedSurvival()

clLightDepSeedSurvival::clLightDepSeedSurvival ( clSimManager p_oSimManager)

Constructor.

Parameters
p_oSimManagerSim Manager object.

◆ ~clLightDepSeedSurvival()

clLightDepSeedSurvival::~clLightDepSeedSurvival ( )

Destructor.

Member Function Documentation

◆ Action()

void clLightDepSeedSurvival::Action ( )
virtual

Performs establishment.

For each grid cell in "Dispersed Seeds", for each species, this takes the number of seeds and determines how many of them germinate. Steps for each grid cell:

  1. Call GetGLI() to get the light level at the center of the grid cell.
  2. For each species, call GetLightFavorability() to get the light favorability.
  3. Calculate Rsp = Ssp*LE*exp(-c*Sspδ) for each species.
  4. Create a seedling for each of Rsp for each species.

Reimplemented from clLightBase.

◆ CalcLightValue()

float clLightDepSeedSurvival::CalcLightValue ( clTree p_oTree,
clTreePopulation p_oPop 
)
inlinevirtual

Overridden from clLightBase to do nothing.

Implements clLightBase.

◆ DoLightSetup()

void clLightDepSeedSurvival::DoLightSetup ( )
protected

Performs calculations required of light.

This calculates the brightness array for GLI and the values for m_fAziChunkConverter, m_fRcpTanMinAng, mp_fAziSlope, m_fSinMinSunAng, m_iMinAngRow, and m_fMaxSearchDistance. This function does nothing if m_bUseStormLight is false.

◆ GetData()

void clLightDepSeedSurvival::GetData ( xercesc::DOMDocument *  p_oDoc)
virtual

Performs setup.

Calls:

Parameters
p_oDocDOM tree of parsed input file.

Reimplemented from clLightBase.

◆ GetGLI()

float clLightDepSeedSurvival::GetGLI ( clTreePopulation p_oPop,
const float &  fX,
const float &  fY 
)
protected

Gets the GLI for a given point.

If m_bUseStormLight is true, this gets the value of "Storm Light" for that grid. If false, this calculates GLI at the height in m_fLightHeight.

Parameters
p_oPopTree population, for getting shading neighbors.
fXX coordinate of point for which to get GLI.
fYY coordinate of point for which to get GLI.
Returns
GLI value.

◆ GetLightExtinctionCoefficient()

float clLightDepSeedSurvival::GetLightExtinctionCoefficient ( clTree p_oTree)
protectedvirtual

Gets the light extinction coefficent.

If the tree has storm damage, the light extinction coefficient appropriate to the tree's damage category is returned. Otherwise the default light extinction coefficient behavior of clLightOrg is used.

Parameters
p_oTreeTree for which to obtain the light extinction coefficient.
Returns
The light extinction coefficient, as the proportion of light transmitted by the tree, as a value between 0 and 1.

Reimplemented from clLightBase.

◆ GetLightFavorability()

float clLightDepSeedSurvival::GetLightFavorability ( const int &  iSpecies,
const float &  fGLI 
)
protected

Calculates the light favorability for a given species and GLI.

This GLI is turned into a proportion germinating according to the following:

  • If GLI = optimum GLI for a species, then proportion germinating = 1.
  • If GLI < optimum GLI for a species, then proportion germinating = 1 -
  • (slope below optimum*(optimum GLI - actual GLI)).
  • If GLI > optimum GLI for a species, then proportion germinating = 1 - (slope above optimum*(actual GLI - optimum GLI)).
Parameters
iSpeciesSpecies for which to calculate light favorability.
fGLIGLI value.

◆ GetParameterFileData()

void clLightDepSeedSurvival::GetParameterFileData ( xercesc::DOMDocument *  p_oDoc)
protected

Declares arrays and fills them with parameter file data.

Parameters
p_oDocParsed parameter file.
Exceptions
modelErrif:
  • m_bUseStormLight is false, and any of the light extinction coefficient values are not between 0 and 1.
  • m_bUseStormLight is false, and the value for m_fLightHeight is not zero or greater
  • The value for mp_fOptimumGLI is not between 0 and 100.
  • m_bUseStormLight is false, and the value for m_iNumAltDiv is not greater than 0.
  • m_bUseStormLight is false, and the value for m_iNumAziDiv is not greater than 0.
Parameters
p_oDocDOM tree of parsed input file.

◆ GetTreeDataMemberCodes()

void clLightDepSeedSurvival::GetTreeDataMemberCodes ( )
protected

Gets the return codes for needed tree data members.

This declares and populates the mp_iDamageCodes array with the return codes for the "stm_dmg" tree int data member. It is not an error if they are not present. This function does nothing if m_bUseStormLight is false.

◆ RegisterTreeDataMembers()

void clLightDepSeedSurvival::RegisterTreeDataMembers ( )
inlinevirtual

Overridden from clLightBase to do nothing.

Reimplemented from clLightBase.

◆ SetNameData()

void clLightDepSeedSurvival::SetNameData ( std::string  sNameString)
virtual

Captures the namestring passed to this behavior.

This is overridden from clBehaviorBase so we can capture the namestring passed. Since this class can create multiple kinds of behaviors that function differently, this will capture what kind of behavior this is supposed to be.

Parameters
sNameStringBehavior's namestring.

Reimplemented from clBehaviorBase.

◆ SetupGrid()

void clLightDepSeedSurvival::SetupGrid ( )
protected

Populates required grid pointers.

This gets a pointer to the "Dispersed Seeds" grid and all its data members, and does the same for the "Storm Light" grid if m_bUseStormLight is true.

Exceptions
modelErrif the "Dispersed Seeds" grid does not exist, or if the "Storm Light" grid does not exist and m_bUseStormLight is true.

Member Data Documentation

◆ m_bUseStormLight

bool clLightDepSeedSurvival::m_bUseStormLight
protected

Whether or not to have this behavior calculate GLI (false) or get GLI from the Storm Light grid (true)

◆ m_fLightHeight

double clLightDepSeedSurvival::m_fLightHeight
protected

Height at which light is to be calculated, if m_bUseStormLight is false.

◆ m_fMaxSearchDistance

double clLightDepSeedSurvival::m_fMaxSearchDistance
protected

Maximum search distance for shading neighbors, if m_bUseStormLight is false.

◆ m_iLightCode

short int clLightDepSeedSurvival::m_iLightCode
protected

Index for the "Light" data member of the Storm Light grid, if m_bUseStormLight is true.

◆ m_iNumTotalSpecies

short int clLightDepSeedSurvival::m_iNumTotalSpecies
protected

Number of species.

For the destructor.

◆ mp_fHighGLISlope

double* clLightDepSeedSurvival::mp_fHighGLISlope
protected

Slope of favorability dropoff above the optimum light level - one per behavior species.

◆ mp_fLightExtCoeff

double** clLightDepSeedSurvival::mp_fLightExtCoeff
protected

Storm light extinction coefficients, if m_bUseStormLight is false.

Array size is m_iNumTotalSpecies by 2 - number of damage categories.

◆ mp_fLowGLISlope

double* clLightDepSeedSurvival::mp_fLowGLISlope
protected

Slope of favorability dropoff below the optimum light level - one per behavior species.

◆ mp_fOptimumGLI

double* clLightDepSeedSurvival::mp_fOptimumGLI
protected

Optimum light level at which there is no reduction in establishment - one per behavior species.

◆ mp_iDamageCodes

short int** clLightDepSeedSurvival::mp_iDamageCodes
protected

Holds return data codes for the "stm_dmg" tree data member, if m_bUseStormLight is false.

Array size is number of total species by 2 (saplings and adults).

◆ mp_iIndexes

short int* clLightDepSeedSurvival::mp_iIndexes
protected

Speeds access to arrays.

◆ mp_iSeedGridCode

short int* clLightDepSeedSurvival::mp_iSeedGridCode
protected

Data member codes for seed grid for number of seeds.

Array size is # behavior species.

◆ mp_oSeedGrid

clGrid* clLightDepSeedSurvival::mp_oSeedGrid
protected

Pointer to the "Dispersed Seeds" grid created by disperse behaviors.

◆ mp_oStormLightGrid

clGrid* clLightDepSeedSurvival::mp_oStormLightGrid
protected

Pointer to the "Storm Light" grid created by clStormLight, if needed.


The documentation for this class was generated from the following file: